2/10/2024 0 Comments Plugin artisan sketchup 2018![]() ![]() This again takes ages and sometimes it’s very frustrating.ĭoes anyone know if there’s a way to check the booting process of SU, a log that allows to identify the culprit?ĬadFather (Max Coppoletta): JHS POWERBAR 2015 (Fixed for 2017) I like to run two instances of SU to be able to copy/paste-in-place some elements between files. I always used to think of SU as a fast loading app, as opposed to 3dsmax which is a real gas factory, and now SU is even slower to boot. But after several launches the loading time exceeds again 5 minutes, without even installing/uninstalling any plugin. So I installed each script/plugin successively to check which one caused this slowdown, and eventually I got a loading time of 2 minutes (I got lost of Vray even if I have the license because it makes the loading time even longer and prefer using Thea instead). Naturally whith a fresh install, the loading time is very short, but SU is pretty useless with no scripts or plugins nowadays. ![]() ![]() it looks like SU is looking for some scripts to launch, or a web connection to activate a licence or whatelse… The opening of the SU window itself is fast, but then it stops responding and the mouse icon shows its turning circle during around 5 minutes. This project is now hosted on BitBucket where the downloads and documentation exists.I’m a SU user since v2.1 but recently I find SketchUp very slow at launch (I’m still using 2017 as all my needed plugins are working and not available in 2018). QuadFaces is key to working with good topology in 3D modelling. I'd encourage all plugin developers of plugins that generate geometry if what they generate can be made compatible with my definition of a QuadFace so we can expand the toolset for dealing with QuadFaces. ![]() Faces that makes up a QuadFace cannot have holes in them.Border edges can have any property, just not all of them.Two triangles, joined by an edge with the following properties:.Native quad face, face with four vertices.Tools > QuadFace Tools > Convert > Sandbox Quads to QuadFace Quads To update a mesh from the older versions, use: The Hidden property is affected by a model's Scenes, so when you copied quad mesh into a new model you would loose the Hidden property of the diagonals. The definition of a QuadFace was changed again in version 0.6 because the previous versions relied on the Hidden property. Based on that, here is how I define quads in SketchUp: Click one and you select both and the Entity Info window says you have selected a Surface. My approach is conceptually simple: When two faces are separated with a soft edge (smooth only affects shading) then the two faces are treated as one Unit. This toolset is an attempt to begin on such a suite of tools to let SketchUp users work with quads. However, there is no reason why SketchUp users can't work with non-planar quads - it's just that the tools need to be aware of them. When you modify a vertex of a quad in SketchUp it auto-folds and breaks the quad into two triangles - where as other 3d applications might leave it as one unit.Īt the core of every 3d applications, everything consists of triangles - the only difference is how they expose the triangles to the user. Many applications let you work with non-planar quads. Quads are predictable which is why they are so useful. Quads allows for many very useful mesh operations, such as selection rings and loops. A big deal of organic modelling workflow spin around good topology of quads (faces with four vertices/edges). ![]()
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